Portrait of Dr. Brad Robinson

Dr. Brad Robinson

  • Assistant Professor at Curriculum And Instruction, College of Education

Scholarly and Creative Works

2025

  • Lewis Ellison, T., Qiu, T., & Robinson, undefined B. (2025). Black and Latina girls’ compositions of multimodal community journaling as multimodal artifactual literacies about STEAM. Journal of Adolescent and Adult Literacy, 69(1), 1–10.
  • Robinson, undefined B., & Leander, K. (2025). “I hope this email finds you well”: How synthetic affect circulates through MagicSchool AI. Learning, Media and Technology.

2024

  • Robinson, undefined B., & Fassbender, W. (2024). Homo medialiteratus and the media literacy proxy war: Mapping the U.S. response to digital dismisinfo. Learning, Media and Technology, 49(4), 579–594.
  • Lewis-Ellison, T., Robinson, undefined B., & Qiu, T. (2024). “Learning to Code… with a Goal that I Get to Determine”: A Latina girl’s literate intersectional identities at a STEAM workshop. In C. J. Wagner, K. K. Frankel, & C. M. Leighton (Eds.), Becoming readers and writers: Literate identities across childhood and adolescence (pp. 162–176). Routledge.
  • Czauderna, A., von Gillern, S., & Robinson, undefined B. (2024). Informal social-emotional learning in gaming affinity spaces: Evidence from a Reddit discussion thread on Elden Ring. Simulation & Gaming, 55(1), 30–50.
  • Von Gillern, S., Robinson, undefined B., & Czauderna, A. (2024). Pedagogical practices of Reddit community members and the motivating sting of Elden Ring. E-Learning and Digital Media, 22(3), 193–212.
  • Robinson, undefined B., & Hadley, H. (2024). Competition, speed, and personalization: Surfacing platform logics in preservice teachers’ reflections on Accelerated Reader. Contemporary Issues in Technology and Teacher Education, 24(4), 1–20.
  • Robinson, undefined B., & Hollett, T. (2024). Literacy in the age of AI. Reading Research Quarterly, 59(4), 555–559.
  • Robinson, undefined B., Thrall, A., & Nichols, T. P. (2024). Critical perspectives on digital platforms in ELA teacher education. Contemporary Issues in Technology and Teacher Education, 24(4), 1–10.
  • Robinson, undefined B., Wright, W., & Nichols, T. P. (n.d.). Playing with(in) platforms: A sociomaterial perspective on literacy and video games. In M. Sailors, I. Nuñez, V. W. M. Watson, J. V. Hoffman, & D. E. Alvermann (Eds.), Theories, Models, and Practices of Literacy. Routledge.
  • Fassbender, W., & Robinson, undefined B. (n.d.). “Birds Aren’t Real”: Vigilante civic literacies for classroom counterpublics. Research in the Teaching of English.
  • Robinson, undefined B., & Nichols, T. P. (n.d.). Layers, levels, scales: Theorizing platform-powered digital literacy automations. In J. Castek, J. Coiro, C. Kiili, M. S. Hagerman, & J. R. Sparks (Eds.), International Handbook of Research in Digital Literacies. Routledge.
  • Bacalja, A., Nichols, T. P., Robinson, undefined B., Bhatt, I., Kucharczyk, S., Zomer, C., … Schnaider, K. (2024). Postdigital Videogames Literacies: Thinking With, Through, and Beyond James Gee’s Learning Principles. Postdigital Science and Education, 6(4), 1103–1142.

2023

  • Robinson, undefined B. (2023). Speculative propositions for digital writing under the new autonomous model of literacy. Postdigital Science and Education, 5(1), 117–135.
  • Robinson, undefined B., & Wright, W. (2023). Actually existing vitality rights: Resisting neoliberal affects at a video game design camp. English Teaching: Practice and Critique, 22(2), 247–260.
  • Robinson, undefined B. (2023). “You Will Perish”: A case study of serendipitous literacies and novice video game design. Journal of Literacy Research, 55(3), 275–301.
  • Leblanc, R., Aguilera, E., Burress, S., de Roock, R., Fassbender, W., Monea, B., … Stornaiuolo, A. (2023). Digital platforms and the ELA classroom (pp. 1–11). National Council of Teachers of English.

2022

  • Robinson, undefined B. (2022). “yeet nitro boosted”: A postdigital perspective on young people’s literacy engagements. Literacy Research: Theory, Method, and Practice, 71(1), 359–376.
  • Robinson, undefined B. (2022). Governance on, with, behind, and beyond the Discord platform: A study of platform practices in an informal learning context. Learning, Media and Technology, 48(1), 81–94.
  • Robinson, undefined B. (2022). Disequilibrium, disorder, discord: Welling the chaos in qualitative inquiry. Reconceptualizing Educational Research Methodology, 13(3), 135–155.

2021

  • Robinson, undefined B. (2021). The ClassDojo app: Training in the art of dividuation. International Journal of Qualitative Studies in Education, 71(1), 598–612.

2020

  • Robinson, undefined B., & Holt, N. A. (2020). Twitch.tv as a vibrant networked community of loose affiliations. In T. D. Glover & E. K. Sharpe (Eds.), Leisure Communities: Rethinking Mutuality, Collective Identity and Belonging in the New Century (pp. 59–68). Routledge.
  • Lewis Ellison, T., Robinson, undefined B., & Qiu, T. (2020). The Dig-A-Girls: Intersecting  self-assurance, self-awareness, agency and identities from African American girls’ journaling about STEM. Written Communication, 37(1), 3–40.
  • Robinson, undefined B. (2020). Speed, technology, and dromocratic literacy. Journal of Literacy and Technology, 21(4), 3–37.

2019

  • Robinson, undefined B., & Mel Kutner. (2019). Spinoza and the affective turn: A return to the philosophical origins of affect. Qualitative Inquiry, 25(2), 111–117.
  • Robinson, undefined B. (2019). Lights, camera, courage: Authentic assessment and multimodal composition. English Journal, 108(1), 25–31.
  • Robinson, undefined B. (2019). Policies and people: A review of neoliberalism and educational technologies in P-12 education research. Berkeley Review of Education, 9(1), 1–20.

2017

  • Alvermann, D. E., & Robinson, undefined B. (2017). Youths’ global engagement in digital writing ecologies. In K. A. Mills, A. Stornaiuolo, A. Smith, & J. Z. Pandya (Eds.), Handbook of writing, literacies, and education in digital cultures (pp. 161–172). Routledge.