Scholarly and Creative Works
2026
- Tallarico, W. C., White, M. J., LaLone, N. J., & Mesh, E. S. (2026). Agile Manifesto at Play: Lessons Learned from Student Game Design Teams. In Proceedings of the 34th ACM International Conference on the Foundations of Software Engineering (pp. 1480--1484).
- Xu, J., Luna, S. M., Saker, M., Chamberlain, A., LaLone, N. J., Laato, S., … Papangelis, K. (2026). Understanding the Dynamics of Trust in Location-Based Games as Hybrid Spaces: The Players’ Perspective. In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (pp. 1--17).
2025
- Luna, S. M., Xu, J., Tigwell, G. W., LaLone, N. J., Saker, M., Chamberlain, A., … Papangelis, K. (2025). Exploring Deaf And Hard of Hearing Peoples’ Perspectives On Tasks In Augmented Reality: Interacting With 3D Objects And Instructional Comprehension. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1--14).
- Toups Dugas, P. O., Seetharaman, B., Fleming, R. J., Liang, S., Elvitigala, D. S., Rode, J. A., & LaLone, N. J. (2025). Mobile Maps Continue to Fail Pedestrians: Synthesised Reflective Auto-Aggro-Ethnographies of Walking. In Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (pp. 1--12).
- Cormier, M. V., Liang, S., Hamilton, B., LaLone, N. J., Bohrer, R., & Toups Dugas, P. O. (2025). This Game SUX: Why \& How to Design Sh@*! y User Experiences. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1--15).
- Dunham, J., Papangelis, K., LaLone, N. J., & Wang, Y. (2025). The player traits and gratifications of casual and hardcore players in Harry Potter: Wizards Unite, Ingress, and Pok\’emon GO. Behaviour \& Information Technology, 44(4), 805--828.
- Xu, J., Luna, S. M., Tigwell, G. W., LaLone, N. J., Saker, M., Laato, S., … Papangelis, K. (2025). Understanding the Interplay between the Digital and the Physical in Shared AR Gaming: Probing through Urban Legends. ACM Transactions on Computer-Human Interaction, 32(6), 1--24.
2024
- Luna, S. M., Xu, J., Papangelis, K., Tigwell, G. W., LaLone, N. J., Saker, M., … Wang, Y. (2024). Communication, collaboration, and coordination in a Co-located shared augmented reality game: Perspectives from deaf and hard of hearing people. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (pp. 1--14).
- LaLone, N. J., & Toups Dugas, P. O. (2024). Human Use of Vintage Beings: How to Harness the Shock of the Old. In International Conference on Human-Computer Interaction (pp. 220--246).
- Xu, J., Papangelis, K., Tigwell, G. W., LaLone, N. J., Zhou, P., Saker, M., … Schwartz, D. (2024). Spatial computing: defining the vision for the future. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (pp. 1--4).
- Dunham, J., Xu, J., Papangelis, K., LaLone, N. J., Saker, M., & Schwartz, D. (2024). Pok\’emon Go as an Advertising Platform: The Case for Locative Advertising in Location-Based Games. ACM Games: Research and Practice, 2(1), 1--25.
2023
- B\odker, Susanne, Fox, S. R., LaLone, N. J., Marathe, M., & Soden, R. (2023). (Re) Connecting History to the Theory and Praxis of HCI. ACM Transactions on Computer-Human Interaction (2nd ed., Vol. 30, pp. 1--7). ACM New York, NY.
- Dunham, J., Papangelis, K., Boulanger, C., LaLone, N. J., Nika, Evangelia [Lina, Saker, M., & Schwartz, D. (2023). Building positively affective location-based advertising: A study of Pok\’emon GO players. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1--19).
- LaLone, N. J., Van Natta, J., Zemedie, M., Cormier, M. V., Fraune, M., Hamilton, B., … Alharthi, S. A. (2023). Flying SD Cards, Aerial Repeaters, \& Homebrew Apps: Emergent Use of Technologies for Collaboration in Search and Rescue. In Proceedings of the 20th ISCRAM Conference.
- LaLone, N. J., Dugas Toups, P. O., & Semaan, B. (2023). The Crisis of Designing for Disaster: How to Help Emergency Management During The Technology Crisis We Created. In Proceedings of the 20th International ISCRAM Conference.
- LaLone, N. J., Toups Dugas, P. O., & Semaan, B. (2023). The technology crisis in US-based emergency management: Toward a well-connected future. In Proceedings of the 56th Hawaii International Conference on System Sciences.
- Xu, J., Papangelis, K., Dunham, J., Boulanger, C., Lee, J., LaLone, N. J., & Saker, M. (2023). Understanding social interactions in location-based games as hybrid spaces: Coordination and collaboration in raiding in pok\’emon go. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1--19).
- LaLone, N. J., Toups Dugas, P. O., & Cormier, M. V. (2023). A Quest?!: The Secret Life of Gameworld Punctuation. Proceedings of the ACM on Human-Computer Interaction, 7(CHI PLAY), 526--557.
- LaLone, N. J. (2023). Collaborative Research: HCC: Medium: Connecting Practitioners to Design: Methods and Tools for Live Participatory Design Fiction. NSF Award Number 2425383. Directorate for Computer and Information Science and Engineering, 24(2425383), 25383.
- LaLone, N. J. (2023). CRII: HCC: Practical Steps Toward Integrating the Tools of Emergency Management with Crisis Informatics Techniques. NSF Award Number 2433527. Directorate for Computer and Information Science and Engineering, 24(2433527), 33527.
- Dunham, J., Papangelis, K., Laato, S., LaLone, N. J., Lee, J., & Saker, M. (2023). The impacts of Covid-19 on players of Pok\’emon GO. ACM Transactions on Computer-Human Interaction, 30(4), 1--31.
2022
- Xu, J., Papangelis, K., Dunham, J., Goncalves, J., LaLone, N. J., Chamberlain, A., … Schwartz, D. I. (2022). Metaverse: The vision for the future. In CHI conference on human factors in computing systems extended abstracts (pp. 1--3).
- LaLone, N. J., Dugas Toups, P. O., & Papangelis, K. (2022). Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster. In International Conference on Human-Computer Interaction (pp. 213--233).
- Rueben, M., Horrocks, M. R., Martinez, J. E., Cormier, M. V., LaLone, N. J., Fraune, M., & Toups Dugas, P. O. (2022). “I See You!”: A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (pp. 1--22).
- White, W. J., LaLone, N. J., & Mizer, N. J. (2022). At the Head of the Table: The TRPG Game Master as Dramatistic Agent. RPG 学研究: Japanese Journal of Analog Role-Playing Game Studies, (3), 46--58.
- LaLone, N. J., Hughes, A. L., & Tapia, A. H. (2022). More Than Milling. Research Anthology on Managing Crisis and Risk Communications, 31.
- Dunham, J., Papangelis, K., Laato, S., LaLone, N. J., Lee, J., & Saker, M. (2022). Pok$\backslash$’emon GO to Pok$\backslash$’emon STAY: How Covid-19 Affected Pok$\backslash$’emon GO Players. arXiv Preprint arXiv:2202.05185.
2021
- LaLone, N. J., Hughes, A. L., & Tapia, A. H. (2021). More Than Milling: The Pause to Verify During Crisis Events. In Information Technology Applications for Crisis Response and Management (pp. 1--23). IGI Global.
- Paananen, V., Markkanen, P., Oppenlaender, J., Lee, L. H., Akmal, H., gen. Schieck, A. F., … others. (2021). 2VT: Visions, technologies, and visions of technologies for understanding human scale spaces. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1--5).
- Rueben, M., Horrocks, M. R., Martinez, J. E., LaLone, N. J., Fraune, M. R., & Dugas Toups, P. O. (2021). [Hidden]/[Caution]/[Danger]: How Video Games Can Inform the Design of Sight Cues for Agents. In Proceedings of the 9th International Conference on Human-Agent Interaction (pp. 396--401).
- Alharthi, S. A., LaLone, N. J., Sharma, H. N., Dolgov, I., & Dugas Toups, P. O. (2021). An Activity Theory Analysis of Search \& Rescue Collective Sensemaking and Planning Practices. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1--20).
- LaLone, N. J. (2021). Gameplay as network: understanding the consequences of automation on play and use. In International Conference on Human-Computer Interaction (pp. 293--313).
- Papangelis, K., Chamberlain, A., LaLone, N. J., & Cao, T. (2021). Insights and lessons learned from the design, development and deployment of pervasive location-based mobile systems “in the wild.” In International Conference on Human-Computer Interaction (pp. 79--89).
- Soden, R., LaLone, N. J., & Dailey, D. (2021). A Patent Application for NEXTGEN Flood Early Warning System. Proceedings of the ACM on Human-Computer Interaction, 5(GROUP), 1--16.
- Dunham, J., Papangelis, K., LaLone, N. J., & Wang, Y. (2021). Casual and Hardcore Player Traits and Gratifications of Pok$\backslash$’emon GO, Harry Potter: Wizards Unite, Ingress. arXiv Preprint arXiv:2103.00037.
- Papangelis, K., Lykourentzou, I., Khan, V.-J., Chamberlain, A., Cao, T., Saker, M., & LaLone, N. J. (2021). Locating identities in time: an examination of the formation and impact of temporality on presentations of the self through location-based social networks. ACM Transactions on Social Computing (TSC), 4(3), 1--23.
- Khan, V.-J., Lykourentzou, I., Papangelis, K., LaLone, N. J., Cao, T., & Chamberlain, A. (2021). Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self through Location-Based Social Networks. ACM Transactions on Social Computing, 4(3), 1--23.
2020
- Pater, J. A., Badillo-Urquiola, K., Wisniewski, P., LaLone, N. J., & Jacobs, M. (2020). GROUP4Good: Exploring Positive Impacts of GROUP Research. In Companion Proceedings of the 2020 ACM International Conference on Supporting Group Work (pp. 147--150).
- Dugas Toups, P. O., LaLone, N. J., Spiel, K., & Hamilton, B. (2020). Paper to Pixels: A Chronicle of Map Interfaces in Games. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (pp. 1433--1451).
- LaLone, N. J., Dugas Toups, P. O., & Tapia, A. (2020). The Structure of Citizen Bystander Offering Behaviors Immediately After the Boston Marathon Bombing. In Proceedings of the 53rd Hawaii International Conference on System Sciences.
- Palen, L., Anderson, J., Bica, M., Castillos, C., Crowley, J., D\’\iaz, Paloma, … others. (2020). Crisis informatics: Human-centered research on tech \& crises.
- Toups Dugas, P. O., LaLone, N. J., Spiel, K., & Hamilton, B. (2020). Paper to Pixels: A Chronicle of Map Interfaces in Games.
2019
- Tapia, A. H., & LaLone, N. J. (2019). Crowdsourcing Investigations. In Crowdsourcing (pp. 1433–1450). IGI Global. https://doi.org/10.4018/978-1-5225-8362-2.ch072
- Tapia, A. H., & LaLone, N. J. (2019). Crowdsourcing investigations: Crowd participation in identifying the bomb and bomber from the Boston marathon bombing. In Crowdsourcing: Concepts, methodologies, tools, and applications (pp. 1433--1450). IGI Global Scientific Publishing.
- LaLone, N. J., A. Alharthi, S., & Dugas Toups, P. O. (2019). A Vision of Augmented Reality for Urban Search and Rescue. In Proceedings of the Halfway to the Future Symposium 2019 (pp. 1--4).
- LaLone, N. J. (2019). A Tale of Dungeons and Dragons and the Origin of the Game Platform. Analog Game Studies, 6(3).
- Dugas Toups, P. O., LaLone, N. J., Alharthi, S. A., Sharma, H. N., & Webb, A. M. (2019). Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces. ACM Transactions on Computer-Human Interaction (TOCHI), 26(5), 1--43.
2018
- Dailey, D., Soden, R., & LaLone, N. J. (2018). Crisis informatics for everyday analysts: A design fiction approach to social media best practices. In Proceedings of the 2018 ACM International Conference on Supporting Group Work (pp. 230--243).
- Alharthi, S. A., LaLone, N., Khalaf, A. S., Torres, R., Nacke, L., Dolgov, I., & Dugas Toups, P. O. (2018). Practical insights into the design of future disaster response training simulations. In Proceedings of the... International ISCRAM Conference.
- LaLone, N. J., Kropczynski, J., & Tapia, A. (2018). The Symbiotic Relationship of Crisis Response Professionals and Enthusiasts as Demonstrated by Reddit’s User-Interface Over Time. In Proceedings of the 15th International Conference on Information Systems for Crisis Response And Management.
- Lalone, N. J. (2018). Association mapping: social network analysis with humans and non-humans.
- Tapia, A. H., Hughes, A. L., & LaLone, N. J. (2018). The verification pause: When information access slows reaction to crisis events. International Journal of Information Systems for Crisis Response and Management (IJISCRAM), 10(3), 1--19.
- Tapia, A. H., Hughes, A. L., & LaLone, N. J. (2018). The Verification Pause. International Journal of Information Systems for Crisis Response and Management, 10(3), 1–19. https://doi.org/10.4018/ijiscram.2018070101
2017
- Toups Dugas, P. O., LaLone, N. J., Buruk, O\uguz Turan, Tanenbaum, T. J., Trammell, A., Hammer, J., & Depping, A. (2017). Augmented Tabletop Games Workshop. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (pp. 661--666).
- LaLone, N. J., Tapia, A., Zobel, C., Caraega, C., Neppalli, V. K., & Halse, S. (2017). Embracing human noise as resilience indicator: twitter as power grid correlate. Sustainable and Resilient Infrastructure, 2(4), 169--178.
2016
- LaLone, N. J. (2016). The Spaces Between: Using Play to Situate the Social and the Technical in a Single Space. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 14--17).
- LaLone, N. J., & Tapia, A. H. (2016). Three Lessons from Aurorasaurus about Public Facing Information System Design. In ISCRAM.
- LaLone, N., & Tapia, A. (2016). Fluctuations, technologies and media: social change and sociology change. Information, Communication \& Society (5th ed., Vol. 19, pp. 559--564). Routledge.
- Case, N. A., MacDonald, E. A., McCloat, S., Lalone, N., & Tapia, A. (2016). Determining the accuracy of crowdsourced tweet verification for auroral research. Citizen Science: Theory and Practice, 1(2), 13--13.
- Tapia, A. H., Giacobe, N. A., Soule, P. J., & LaLone, N. J. (2016). Scaling 911 texting for large-scale disasters: developing practical technical innovations for emergency management at public universities. International Journal of Public Administration in the Digital Age (IJPADA), 3(3), 73--85.
2015
- Patel, K., MacDonald, E., Case, N., Hall, M., Clayton, J., Heavner, M., … McCloat, S. (2015). Crowd-sourcing, communicating, and improving auroral science at the speed of social media through Aurorasaurus. org. In AGU Fall Meeting Abstracts (Vol. 2015, pp. GC33A--1250).
- LaLone, N. J., Tapia, A., MacDonald, E., Case, N., Hall, M., Clayton, J., & Heavner, M. J. (2015). Harnessing Twitter and crowdsourcing to augment aurora forecasting. In Proceedings of the 18th ACM Conference Companion on Computer Supported Cooperative Work \& Social Computing (pp. 9--12).
- LaLone, N., Tapia, A. H., Case, N. A., & , MacDonald, E. A., Hall, M., \& Heavner. (2015). Hybrid Community Participation in Crowdsourced Early Warning Systems. In Proceedings of the ISCRAM 2015 Conference.
- Tapia, A. H., Giacobe, N. A., LaLone, N. J., & Soule, P. J. (2015). Scaling 911 Messaging for Emergency Operation Centers During Large Scale Events. In 12th Annual Information Systems for Crisis Response and Management.
- MacDonald, E., Case, N., Clayton, J., Hall, M., Heavner, M., LaLone, N. J., … Tapia, A. (2015). Aurorasaurus: A citizen science platform for viewing and reporting the aurora. Space Weather, 13(9), 548--559.
- Case, N., MacDonald, E., Heavner, M., Tapia, A., & LaLone, N. J. (2015). Mapping auroral activity with Twitter. Geophysical Research Letters, 42(10), 3668--3676.
2014
- Kotarba, J. A., & LaLone, N. J. (2014). The scene: a conceptual template for an interactionist approach to contemporary music. In Revisiting symbolic interaction in music studies and new interpretive works (pp. 51--65). Emerald Group Publishing Limited.
- Tapia, A. H., LaLone, N. J., MacDonald, E., Hall, M., Case, N., & Heavner, M. (2014). Aurorasaurus: Citizen Science, Early Warning Systems and Space Weather. In Second AAAI Conference on Human Computation and Crowdsourcing.
- Tapia, A. H., LaLone, N. J., MacDonald, E., Priedhorsky, R., & Hall, M. (2014). Crowdsourcing Rare Events: Using Curiosity to Draw Participants into Science and Early Warning Systems. In 11th Annual Information Systems for Crisis Response and Management.
- Tapia, A. H., LaLone, N. J., & Kim, H.-W. (2014). Run Amok: Group Crowd Participation in Identifying the Bomb and Bomber from the Boston Marathon Bombing. In 11th Annual Information Systems for Crisis Response and Management.
- MacDonald, E., Heavner, M., Hall, M., Tapia, A., Lalone, N., Clayon, J., & Case, N. (2014). Using Citizen Science and Crowdsourcing via Aurorasaurus as a Near Real Time Data Source for Space Weather Applications. In AGU Fall Meeting Abstracts (Vol. 2014, pp. IN42A--07).
- LaLone, N. J. (2014). Values levers and the unintended consequences of design. In Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work \& social computing (pp. 189--192).
- LaLone, N. (2014). Chris Redfield and the Curious Case of Wesker’s Sunglasses. Unraveling Resident Evil: Essays on the Complex Universe of the Games and Films, 135.
- Farghaly, N. (2014). Unraveling Resident Evil: essays on the complex universe of the games and films. McFarland.
- Tapia, A. H., & LaLone, N. J. (2014). Crowdsourcing Investigations. International Journal of Information Systems for Crisis Response and Management, 6(4), 60–75. https://doi.org/10.4018/ijiscram.2014100105
2012
- Daniels, J., & LaLone, N. (2012). Racism in video gaming: connecting extremist and mainstream expressions of white supremacy. In Critical Social Policy and Video Game Play: Social Exclusion, Power and Liberatory Fantasies (pp. 85--100). Lexington Books.
- LaLone, N. J. (2012). Differences in Design: Video Game Design in Pre and Post 9/11 America. Texas State University-San Marcos.
- LaLone, N. J. (2012). Videogame Design in Pre and Post 9/11 America. Texas: Texas State University.
2011
- Kotarba, J. A., & LaLone, N. J. (2011). Conceptualizing rap music in the North African and Middle Eastern revolutions. In annual meeting of the Society for the Study of Symbolic Interaction, Las Vegas, NV (August).
- Mojib Luna, S., Xu, J., Tigwell, G. W., LaLone, N. J., Saker, M., Chamberlain, A., … Papangelis, K. (n.d.). Exploring Deaf And Hard of Hearing Peoples’ Perspectives On Tasks In Augmented Reality: Interacting With 3D Objects And Instructional Comprehension.
