Scholarly and Creative Works
2023
- Lozada, V., & Figueroa Flores, J. F. (2023). Critiquing the critical: Bilingual education for all. NABE Journal of Research and Practice, 13(3–4), 57–67. https://doi.org/https://doi.org/10.1080/26390043.2023.2221232
- Hoermann-Elliott, J., Johnson, T., & Figueroa Flores, J. F. (2023). Dual Credit at Your Doorstep: What You Need to Know. Faculty Focus. Retrieved from https://www.facultyfocus.com/articles/educational-assessment/dual-credit-at-your-doorstep-what-you-need-to-know/
2022
- Marin, V., Sampedro, B. E., Ortega, J. M., & Figueroa Flores, J. F. (2022). Predictive factors of problematic smartphone use in young Spanish university students. Heliyon, 8(9). https://doi.org/https://doi.org/10.1016/j.heliyon.2022.e10429
- Lozada, V., Hansen-Thomas, H., Figueroa Flores, J. F., & Stewart, M. A. (2022). Bilingual Education during a Pandemic: Family Engagement. La educación bilingüe durante una pandemia: compromiso familiar. El Guiniguada, 31, 28–40. https://doi.org/https://doi.org/10.20420/elguiniguada.2022.503
- Figueroa Flores, J. F., Huffman, L., Lozada, V., & Rosa Davila, E. (2022). Adopting VR in the Classroom: Perceptions of bilingual and ESL education pre-service teachers. EDMETIC, 11. https://doi.org/https://doi.org/10.21071/edmetic.v11i1.13610
- Marin, V., Sampedro, B., & Figueroa Flores, J. F. (2022). Augmented Reality in the Secondary Education classroom: Teachers’ Visions. Contemporary Educational Technology, 14(2). https://doi.org/https://doi.org/10.30935/cedtech/11523
- Figueroa Flores, J. (2022). More than a game! Engaging emergent bilinguals via gamification.
2021
- Figueroa Flores, J. F., Huffman, L., & Rosa-Dávila, E. (2021). Infusing Augmented Reality in Bilingual and ESL Education: Perceptions from Pre-service teachers/Fusionando la realidad aumentada en la educación bilingüe y ESL: Percepciones de futuros maestrso. Innoeduca: International Journal of Technology and Educational Innovation, 7, 51–60. https://doi.org/https://doi.org/10.24310/innoeduca.2021.v7i1.9823
- Huertas, C., Figueroa Flores, J. F., Gómez Parra, M. E., Rosa-Dávila, E., & Huffman, L. (2021). Augmented reality for ESL/EFL and bilingual education: an international comparison. Educación XX1, 24. https://doi.org/https://doi.org/10.5944/educxx1.28103
- Gomez, D., Turcios, E., Arreola Ramirez, I., Lozada, V., & Figueroa Flores, J. F. (2021). Critical Pedagogy and Critical Literacy in the Bilingual and ESL Classroom. TWU Student Journal, 1. Retrieved from https://twusj-ojs-twu.tdl.org/twusj/article/view/27
- Juarez Treviño, B., Quintanilla, R., Nuñez, E., & Figueroa Flores, J. F. (2021). Fostering Acculturation via Culturally Relevant Teaching Practices to Enhance Second Language Acquisition in the Bilingual and ESL Classroom. Texas Education Preparation Journal. Retrieved from https://480873af-1c36-4442-ae61-173ecd76598a.filesusr.com/ugd/c33c67_a1c2814cf2e94473a5ce3f8f8dbbde4f.pdf
- Durán, Y., & Figueroa Flores, J. F. (2021). Fortaleciendo el aprendizaje en la clase de español con viajes virtuales. Ambito de Encuentros, 14(2). Retrieved from https://documento.uagm.edu/carolina/revistas/ambito/ambito_encuentros_14_2.pdf
- Duran, Y., & Figueroa Flores, J. F. (2021). Engaging High School Students in the Language Classroom with Virtual Reality Field Trips. TexELT: Texas English Language Teaching, 10(1), 16. Retrieved from https://drive.google.com/file/d/13LtV7uX2ilnDMe56J3Ca1T7PdXyhaVoH/view?usp=sharing
2020
- Rosa-Davila, E., Mercado-Sierra, M., Castillo, D., & Figueroa Flores, J. F. (2020). The Hidden Repercussions of Microaggressions on Individuals in Higher Education. Journal of Mental Health and Social Behavior, 2. https://doi.org/https://doi.org/10.33790/jmhsb1100124
- Figueroa Flores, J. F., & Huffman, L. (2020). Integrating AR and VR in Teacher Education: What Pre-service Teachers Perceive. Frontiers in Education Technology, 3. https://doi.org/https://doi.org/10.22158/fet.v3n4p5
- Courville-Myers, A., & Figueroa Flores, J. F. (2020). The Time Is Now: Modeling the Tenets of Critical Pedagogy for Our Future Teachers at Hispanic Serving Institutions. Education, Language, and Sociology Research, 1. https://doi.org/https://doi.org/10.22158/elsr.v1n2p1
- Figueroa Flores, J. (2020). Bridging the Language Gap with Emergent Technologies.
2019
- Figueroa Flores, J. F., & Rosa-Davila, E. (2019). Educators Perspectives on Integrating Social Media to the ESL Classroom. World Journal of Educational Research, 6. https://doi.org/https://doi.org/10.22158/wjer.v6n4p478
2018
- Marin, V., Sampedro, B., & Figueroa Flores, J. F. (2018). ¿Inclusividad en la herramientas web 2.0? Educação & Sociedade. https://doi.org/https://doi.org/10.1590/es0101-73302018164908
2017
- Salcedo, P., Pinninghoff, M. A., Contreras, R., & Figueroa Flores, J. F. (2017). An adaptive hypermedia model based on student’s lexicon. Expert Systems, 34(4). https://doi.org/https://doi.org/10.1111/exsy.12222
2016
- Figueroa Flores, J. F. (2016). Gamification and Game-Based Learning: Two Strategies for the 21st Century Learner. World Journal of Educational Research, 3. https://doi.org/https://doi.org/10.22158/wjer.v3n2p507
2015
- Figueroa Flores, J. F. (2015). Using the Web 2.0 to Enhance the Teaching and Learning Experience in the ESL Classroom. Revista Educao, Cultura e Sociedade, 5, 108–120.
- Figueroa Flores, J. F. (2015). Using Gamification to Enhance Second Language Learning. Digital Education Review, (June 2015), 32–54. Retrieved from https://revistes.ub.edu/index.php/der/article/view/11912
2014
- Marin, V., Gonzalez, I., & Figueroa Flores, J. F. (2014). Professional Competencies in the Field of Educational Psychology Seen From the Perspective of the Students. World Journal of Education, 4. https://doi.org/https://doi.org/10.5430/wje.v4n6p1
- Muñoz, J. M., Vega Gea, E., & Figueroa Flores, J. F. (2014). The Learning of Mind Mapping in Higher Education: A Comparative Study Between Universidad de Córdoba and Università di Roma-La Sapienza. European Researcher, 83, 1682–1693. https://doi.org/DOI: 10.13187/er.2014.83.1682
- Marin, V., & Figueroa Flores, J. F. (2014). The Development of Digital Competencies through Video Games. World Journal of Social Science, 2, 32–41. https://doi.org/https://doi.org/10.5430/wjss.v2n1p32
- Figueroa Flores, J. (2014). Motivando ambientes virtuales educativos a través de la Gamificación.