Portrait of Grayson B Lawrence

Grayson B Lawrence

  • Associate Professor at School of Art and Design, College of Fine Arts & Communication

Scholarly and Creative Works

2024

  • Antonia Abbey, A., Jacques-Tiura, A. J., VanParis, E., Hart, J., John, D. A., Nason, E. E., … Smith, K. S. (2024). Using Virtual Reality in Sexual Aggression Alcohol Administration Research: Opportunities and Challenges. Journal of Studies on Alcohol and Drugs. https://doi.org/10.15288

2023

  • UX Designer, Therapeutic and Training Applications of Virtual Reality for Speech-related Social Anxiety in Stuttering\. January 1, 2022 - November 2, 2023.
  • UX Designer, Virtual Workplace Violence Training. November 18, 2022 - January 1, 2023.
  • UX Designer, Project Manager, Virtual Reality Ambulance Bay Mass Casualty Incident training. April 1, 2021 - January 1, 2023.
  • UX Designer, UI Designer, ATS Hero Analytics Control Panel. June 1, 2019 - January 1, 2023.

2021

  • UX Designer, Project Manager, Virtual Reality Housing Code Enforcement Training. May 1, 2021 - August 1, 2021.
  • Project Management, UX Designer, UI Designer, Emergency Medical Technician Augmented Reality Mass Casualty Training. October 1, 2019 - February 1, 2021.

2020

  • Bennu Coffee Airport Location Signage. Store Signage and EGD Design for Airport Blvd. Location. Corporate. July 15, 2020, vinyl, mixed material dimensional, LED lighting.
  • Lead Design Manager, UX Designer, Just-in-time Ambus Virtual Reality Memory Recall Training. May 1, 2017 - May 1, 2020.
  • UX Designer, UI Designer, Project Management, Virtual Reality Hemorrhagic Fever Personal Protective Equipment Training Proof of Concept. February 27, 2020 - March 11, 2020.
    Showings:
    • March 11, 2020 BAMC Technology Demonstration Day, Brook Army Medical Center.
  • Koutitas, G., Smith, K. S., & Lawrence, G. B. (2020). Performance Evaluation of AR/VR Training Technologies for EMS First Responders. Virtual Reality, Springer.
  • UX Designer, UX Design Lead, Project Manager, Virtual Reality Hemorrhagic Fever Personal Protective Equipment Training Proof of Concept. February 1, 2020 - February 29, 2020.
    Showings:
    • Medical Technology Demo Day. February 29, 2020 FT Sam Houston, San Antonio.

2019

  • Augmented Training Systems Logo. Graphic Design USA. 96 - 96. GDUSA. December 2019.
  • Camp Howdy-Do Branding System. Graphic Design USA. 94 - 94. December 2019.
  • UX Designer, 3D Designer, Project Manager, Green Thumb, Red Planet Web-based VR instruction for High- School students. May 1, 2019 - December 1, 2019.
  • UX Designer, 3D Designer, Solar System Exploration Web-based VR instruction for Middle- School students. May 1, 2019 - December 1, 2019.
  • UX Designer, Project Management, General Truck Body High Water Rescue Vehicle Proof of Concept. November 1, 2019 - November 15, 2019.
  • Koutitas, G., Smith, K. S., & Lawrence, G. B. (2019). Smart Responders for Smart Cities: A VR/AR Training Approach for Next Generation First Responders (pp. 49–63). Springer.
  • Virtual reality training helps first responders. HillViews Magazine. 2. Vol. 50. 39 - 41. San Marcos, Tx: Texas State University. Regional. August 1, 2019.
  • Koutitas, G., Metsis, V., Lawrence, G. B., Smith, K. S., & Trahan, M. H. (2019). A Virtual and Augmented Reality Platform for the Training of First Responders of the Ambulance Bus. ACM PETRA ’19: Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive EnvironmentsJune 2019 Pages 299–302 https://doi.org/10.1145/3316782.3321542.
  • Metsis, V., Lawrence, G. B., Trahan, M. H., Smith, K. S., Tamir, D., & Selber, S. K. (2019). 360 Video: A Prototyping Process for Developing Virtual Reality Interventions. Journal of Technology in Human Services, 37, 32–50. https://doi.org/https://doi.org/10.1080/15228835.2019.1604291
  • Metsis, V., Lawrence, G. B., Trahan, M. H., Smith, K. S., & Tamir, D. (2019). Virtual Reality Environments for Returning Combat Veteran Social Anxiety and PTSD: Rapid Prototyping Methodologies for Intervention. SSWR - Society for Social Work and Research. Retrieved from https://sswr.confex.com/sswr/2019/webprogram/Paper34417.html

2018

  • 360 Photographer, UX Designer, AMBUS 360 Interactive Interior. May 1, 2017 - April 10, 2018.
  • Bennu Coffee Internal Signage. Extending a supportive hand to locals in need is the special ingredient Stephanie Williams, co-founder of Bennu Coffee, brings to the table. Online: ATX Woman. January 31, 2018.

2017

  • User Experience Designer, Metabo Manage Prototype for improving health of metabolic syndrome patients. January 1, 2017 - September 30, 2017.
  • Project manager, UX design Lead, UI Design Lead, Hall of Heroes: Mobile App for Campus Safely. January 1, 2015 - September 1, 2017.
  • Project Manager, UX Designer, front-end developer, Art Director, Hall of Heroes App for Campus Safety. January 1, 2016 - August 31, 2017.
  • Project Management, User Interface Designer, User Experience Designer, Govely: Mobile Application Promoting Active Learning and Political Participation via Social Media and Gamification. January 1, 2015 - August 1, 2017.
  • Bennu Coffee External and Internal Signage for South Congress Location. Austin, Tx. Corporate. April 1, 2017 - May 9, 2017, Acrylic, metal, and wood.
  • Art Direction, Video Production, Student Veterans with PTSD 360º Video Research–Quad. May 1, 2017.
  • Art Direction, Video Production, Student Veterans with PTSD 360º Video Research–Elevator. May 1, 2017.
  • Art Direction, Video Production, Project: Student Veterans with PTSD 360º Video Research–Teaching Theatre. May 1, 2017.
  • Art Director, Video Production, Student Veterans with PTSD 360º Video Research–Grocery Store. January 1, 2017 - May 1, 2017.
  • Project management, art direction, html/css development, photographer, copywriting, Bennu Coffee Responsive Web Site Design. January 1, 2017 - March 1, 2017.

2016

  • Melinda, V., P, V., Marsha, B., & Lawrence, G. B. (2016). Strategic Communication to Reach Veterans at Risk of Alcohol and Substance Abuse.
  • Govely Political Science App. Graphic Design USA. 6. Vol. 53. 135 - 135. November 1, 2016.
  • Morley, D. C., Lawrence, G. B., & Smith, K. S. (2016). Virtual Reality User Experience as a Deterrent for Smartphone Use While Driving. https://doi.org/https://doi.org/10.1145/2910674.2910696
  • Lawrence, G. B., & Stump, M. M. (2016). Connecting Physical and Digital Worlds: A Case Study of Quick Response Codes and Social Media in a Gallery Setting. The International Journal of Design in Society, 6(3), 79–95.

2015

  • Lawrence, G., & Lehr, T. T. (2015). Hackathons for fun and learning: Creating interdisciplinary collaboration between communication design and computer science students. Designs on E-Learning 2015: Technology, Culture, Practice.
  • Atkinson, G., Whiteside, K., Stump, M.-M., Lawrence, G. B., & Tamir, D. E. (2015). Musing: A mobile client and web server augmented reality application for museum visitors and curators. International Journal on Advances in Telecommunications, 8, 9–24.

2014

  • Bennu Coffee Exterior Signage. Graphic Design USA. 5. Vol. 51. 180 - 180. November 1, 2014.
    • (Refereed).
  • Lawrence, G., & Davis, J. G. (2014). Utilizing Pinterest for Active Learning: Increasing Student Visualization, Research, and Collaboration.
  • Atkins, G., Whitesie, K., Lawrence, G., Stump, M.-M., & Tamir, D. E. (2014). Musing-Enhancing Educational Experience Through An Augmented Reality/Virtual Museum Application. In Proceedings of INTED 2014: 8th International Technology, Education and Development Conference, Valencia, Spain (pp. 3018–3027). International Academy of Technology, Education and Development.
  • Whiteside, K., Atkinson, G., Stump, M.-M., Lawrence, G., & Tamir, D. E. (2014). Musing: Adaptable Mobile Application for Museums and Art Galleries. In Electronic Visualization and the Arts, London 2014 (pp. 229–236). The British Computing Society. https://doi.org/ISBN 978-1-78017-285-9
  • Atkinson, G., Whiteside, K., Tamir, D. E., Lawrence, G., & Stump, M.-M. (2014). Musing: Interactive Didactics for Art Museums and Galleries via Image Processing and Augmented Reality (pp. 30–38). International Academy, Research, and Industry Association.
  • Atkinson, G., Whiteside, K., Stump, M.-M., Tamir, D., & Lawrence, G. B. (2014). Musing—An augmented reality/virtual museum application for enriching the in-gallery education experience, 64–64. Retrieved from http://mcn.edu/wp-content/uploads/2014/11/MCN2014_ConfProgram.pdf
  • Atkinson, G., Whiteside, K., Stump, M.-M., Tamir, D., & Lawrence, G. B. (2014). Musing: Mobile interactive didactic application for museums and art galleries.

2013

  • DocbookMD iPhone User Interface Design. Graphic Design USA. 6. Vol. 49. 142 - 142. November 1, 2013.
    • (Refereed).
  • Project manager, UX design, UI Design, Branding, Musing Augmented Reality Didactic iPhone application. September 1, 2013.
  • UI Design, Branding, Front-End Development, Musing iPhone application Marketing Web Site. September 1, 2013.
  • User Experience Designer, Unicomer Point of Sale System: iPad application UX design for Starmount Systems. January 1, 2013.
  • Bennu Coffee Exterior Signage, MLK Location. Corporate. January 1, 2013, Metal and acrylic.

2012

  • Punch It Out iPhone User Interface Design. Graphic Design USA. 9. Vol. 48. 156 - 156. November 1, 2012.
    • (Refereed).
  • Graphic designer, Video production, Front-End Development, Micro-site and collateral: Right to Assemble for The University Galleries at Texas State. September 1, 2012.
    Showings:
    • Right To Assemble at The University Galleries.
  • User Interface Designer, User Experience Designer, Startup Crawl 2012 iPhone application UI design for Donaho Design Group. September 1, 2012.
  • User Interface design, Front-End development, University Galleries at Texas State Responsive Web Site design. September 1, 2012.
  • User Interface Designer, User Experience Designer, DocBook MD Mobile Application. January 1, 2012.
  • User Interface Designer, User Experience Designer, Punch-it-Out! iPhone application for Donaho Design Group. January 1, 2012.

2011

  • User Interface Designer, House Hunters iPhone app design for Cre8tive Software. September 1, 2011.
  • Designer, Front-End Developer, Chameleon Cold Brew Web Site. January 1, 2011.
  • User Interface Design, User Experience Design, Graphical Client Assessment iPad app. January 1, 2011.
  • Front-End Developer, Houston House Web site for Judson Design, Houston, TX. January 1, 2011.

2010

  • Illustrator, "Badge Icon" Illustrations for Asus, Intel & WePC online support community. January 1, 2010.
  • Front-End Developer, Fulton Farms Genetics Web Site. January 1, 2010.
  • Double-sided promotional data sheet for National Retail Federation tradeshow. Corporate. January 1, 2010, Paper.

2000

  • Capitol AIDS Ride Logo. Print Magazine " Regional Design Annual. 5. Vol. 54. 151 - 151. Print. September 1, 2000.
    • (Juried).